Digital video is an electronic representation of moving visual images (video) in the form of encoded digital data. This is in contrast to analog video, which represents moving visual images in the form of . Digital video comprises a series of displayed in rapid succession, usually at 24, 25, 30, or 60 frames per second. Digital video has many advantages such as easy copying, multicasting, sharing and storage.
Digital video was first introduced commercially in 1986 with the Sony D1 format, which recorded an uncompressed standard-definition component video signal in digital form. In addition to uncompressed formats, popular Data compression digital video formats today include MPEG-2, H.264 and AV1. Modern interconnect standards used for playback of digital video include HDMI, DisplayPort, Digital Visual Interface (DVI) and serial digital interface (SDI).
Digital video can be copied and reproduced with no degradation in quality. In contrast, when analog sources are copied, they experience generation loss. Digital video can be stored on digital media such as Blu-ray Disc, on computer data storage, or streaming video over the Internet to who watch content on a personal computer or mobile device screen or a digital smart TV. Today, digital video content such as and also includes a digital audio soundtrack.
Major films shot on digital video overtook those shot on film in 2013. Since 2016 over 90% of major films were shot on digital video. , 92% of films are shot on digital. Only 24 major films released in 2018 were shot on 35mm. Today, cameras from companies like Sony, Panasonic, JVC and Canon offer a variety of choices for shooting high-definition video. At the high end of the market, there has been an emergence of cameras aimed specifically at the digital cinema market. These cameras from Sony, Vision Research, Arri, Blackmagic Design, Panavision, Grass Valley and Red offer resolution and dynamic range that exceeds that of traditional video cameras, which are designed for the limited needs of broadcast television.
The first digital video coding standard was H.120, created by the (International Telegraph and Telephone Consultative Committee) or CCITT (now ITU-T) in 1984. H.120 was not practical due to weak performance. H.120 was based on differential pulse-code modulation (DPCM), a compression algorithm that was inefficient for video coding. During the late 1980s, a number of companies began experimenting with DCT, a much more efficient form of compression for video coding. The CCITT received 14 proposals for DCT-based video compression formats, in contrast to a single proposal based on vector quantization (VQ) compression. The H.261 standard was developed based on DCT compression, becoming first practical video coding standard. Since H.261, DCT compression has been adopted by all the major video coding standards that followed.
MPEG-1, developed by the Motion Picture Experts Group (MPEG), followed in 1991, and it was designed to compress VHS-quality video. It was succeeded in 1994 by MPEG-2/H.262, which became the standard video format for DVD and SD digital television. It was followed by MPEG-4 in 1999, and then in 2003 it was followed by H.264/MPEG-4 AVC, which has become the most widely used video coding standard.
The current-generation video coding format is HEVC (H.265), introduced in 2013. While AVC uses the integer DCT with 4x4 and 8x8 block sizes, HEVC uses integer DCT and DST transforms with varied block sizes between 4x4 and 32x32. HEVC is heavily patented, with the majority of patents belonging to Samsung Electronics, GE, NTT and JVC Kenwood. It is currently being challenged by the aiming-to-be-freely-licensed AV1 format. , AVC is by far the most commonly used format for the recording, compression and distribution of video content, used by 91% of video developers, followed by HEVC which is used by 43% of developers.
Later on in the 1970s, manufacturers of professional video broadcast equipment, such as Bosch (through their Fernseh division) and Ampex developed prototype digital videotape recorders (VTR) in their research and development labs. Bosch's machine used a modified 1-inch type B videotape transport and recorded an early form of CCIR 601 digital video. Ampex's prototype digital video recorder used a modified 2-inch quadruplex videotape VTR (an Ampex AVR-3) fitted with custom digital video electronics and a special octaplex 8-head headwheel (regular analog 2" quad machines only used 4 heads). Like standard 2" quad, the audio on the Ampex prototype digital machine, nicknamed Annie by its developers, still recorded the audio in analog as linear tracks on the tape. None of these machines from these manufacturers were ever marketed commercially.
Digital video was first introduced commercially in 1986 with the Sony D1 format, which recorded an uncompressed standard definition component video signal in digital form. Component video connections required 3 cables, but most television facilities were wired for composite NTSC or PAL video using one cable. Due to this incompatibility the cost of the recorder, D1 was used primarily by large television networks and other component-video capable video studios. In 1988, Sony and Ampex co-developed and released the D2 digital videocassette format, which recorded video digitally without compression in ITU-601 format, much like D1. In comparison, D2 had the major difference of encoding the video in composite form to the NTSC standard, thereby only requiring single-cable composite video connections to and from a D2 VCR. This made it a perfect fit for the majority of television facilities at the time. D2 was a successful format in the television broadcast industry throughout the late '80s and the '90s. D2 was also widely used in that era as the master tape format for mastering laserdiscs.
D1 & D2 would eventually be replaced by cheaper systems using video compression, most notably Sony's Digital Betacam, that were introduced into the network's television studios. Other examples of digital video formats utilizing compression were Ampex's DCT (the first to employ such when introduced in 1992), the industry-standard DV and MiniDV and its professional variations, Sony's DVCAM and Panasonic's DVCPRO, and Betacam SX, a lower-cost variant of Digital Betacam using MPEG-2 compression. One of the first digital video products to run on personal computers was PACo: The PICS Animation Compiler from The Company of Science & Art in Providence, RI. It was developed starting in 1990 and first shipped in May 1991. PACo could stream unlimited-length video with synchronized sound from a single file (with the .CAV file extension) on CD-ROM. Creation required a Mac, and playback was possible on Macs, PCs, and Sun .
QuickTime, Apple Computer's multimedia framework, was released in June 1991. Audio Video Interleave from Microsoft followed in 1992. Initial consumer-level content creation tools were crude, requiring an analog video source to be digitized to a computer-readable format. While low-quality at first, consumer digital video increased rapidly in quality, first with the introduction of playback standards such as MPEG-1 and MPEG-2 (adopted for use in television transmission and DVD media), and the introduction of the DV tape format allowing recordings in the format to be transferred directly to digital video files using a FireWire port on an editing computer. This simplified the process, allowing non-linear editing systems (NLE) to be deployed cheaply and widely on with no external playback or recording equipment needed.
The widespread adoption of digital video and accompanying compression formats has reduced the bandwidth needed for a high-definition video signal (with HDV and AVCHD, as well as several professional formats such as XDCAM, all using less bandwidth than a standard definition analog signal). These savings have increased the number of channels available on cable television and direct broadcast satellite systems, created opportunities for spectrum reallocation of terrestrial television broadcast frequencies, and made tapeless camcorders based on flash memory possible, among other innovations and efficiencies.
In addition, the switch from analog to digital video impacted media in various ways, such as in how businesses use cameras for surveillance. Closed circuit television (CCTV) switched to using digital video recorders (DVR), presenting the issue of how to store recordings for evidence collection. Today, digital video is able to be Compressed video in order to save storage space.
Digital television's roots are tied to the availability of inexpensive, high-performance computers. It was not until the 1990s that digital TV became a real possibility. Digital television was previously not practically feasible due to the impractically high bandwidth requirements of uncompressed video, requiring around 200Mbit/s for a standard-definition television (SDTV) signal, and over 1Gbit/s for high-definition television (HDTV).
Bits per pixel (BPP) is a measure of the efficiency of compression. A true-color video with no compression at all may have a BPP of 24 bits/pixel. Chroma subsampling can reduce the BPP to 16 or 12 bits/pixel. Applying JPEG compression on every frame can reduce the BPP to 8 or even 1 bits/pixel. Applying video compression algorithms like MPEG1, MPEG2 or MPEG4 allows for fractional BPP values to exist.
One set of odd or even lines is referred to as a field, and a consecutive pairing of two fields of opposite parity is called a frame. Progressive scan cameras record all lines in each frame as a single unit. Thus, interlaced video captures the scene motion twice as often as progressive video does for the same frame rate. Progressive scan generally produces a slightly sharper image, however, motion may not be as smooth as interlaced video.
Digital video can be copied with no generation loss; which degrades quality in analog systems. However, a change in parameters like frame size, or a change of the digital format can decrease the quality of the video due to image scaling and transcoding losses. Digital video can be manipulated and edited on non-linear editing systems.
Digital video has a significantly lower cost than 35 mm film. In comparison to the high cost of film stock, the digital media used for digital video recording, such as flash memory or hard disk drive is very inexpensive. Digital video also allows footage to be viewed on location without the expensive and time-consuming chemical processing required by film. Network transfer of digital video makes physical deliveries of tapes and film reels unnecessary. Digital television (including higher quality HDTV) was introduced in most developed countries in early 2000s. Today, digital video is used in modern and video conferencing systems. Digital video is used for Internet distribution of media, including streaming video and peer-to-peer movie distribution.
Many types of video compression exist for serving digital video over the internet and on optical disks. The file sizes of digital video used for professional editing are generally not practical for these purposes, and the video requires further compression with codecs to be used for recreational purposes.
, the highest image resolution demonstrated for digital video generation is 132.7 (15360 x 8640 pixels). The highest speed is attained in industrial and scientific high-speed cameras that are capable of filming 1024x1024 video at up to 1 million frames per second for brief periods of recording.
These calculations are accurate for uncompressed video, but due to the relatively high bit rate of uncompressed video, video compression is extensively used. In the case of compressed video, each frame requires only a small percentage of the original bits. This reduces the data or bandwidth consumption by a factor of 5 to 12 times when using lossless compression, but more commonly, lossy compression is used due to its reduction of data consumption by factors of 20 to 200. Note that it is not necessary that all frames are equally compressed by the same percentage. Instead, consider the average factor of compression for all the frames taken together.
General-purpose interfaces use to carry digital video
The following interface has been designed for carrying MPEG-Transport compressed video:
Compressed video is also carried using UDP-IP over Ethernet. Two approaches exist for this:
Other methods of carrying video over IP
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